extends Sprite


const SPEED = 100
var minX = -100
var maxX = 800

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	position.x -= SPEED *delta
	if(position.x < minX):
			position.x = maxX
